


That being said, some characters such as Mandalore and the two droids are not Force eligible for one reason or another. This happens through many conversations with the different characters, proving your loyalty to said characters, or even showcasing your strength to the characters. One of the big selling points of KOTOR was the ability to guide some of your companions to the ways of the Force, and have them become Force users themselves. Along the way, you meet many companions (up to 10 per playthrough) such as Kreia, the cryptic Force user who acts as your mentor Atton, the overly witty Pazaak loving scoundrel Bao-Dur, the tech savvy war veteran and many more, including fan favorites HK-47 and T3-M4 from Knights of the Old Republic. Star Wars: Knights of the Old Republic II: The Sith Lords (called KOTOR 2 for the rest of the review) is the story of The Exile (known from Legends canon as Meetra Surik) and their journey on the Ebon Hawk (yes, the same ship from KOTOR) to reconnect themselves to the Force after being “stripped” of it after the Mandalorian Wars. So when I tell you that the Switch version from Aspyr could have been my favorite unmodded version so far, that means something. When I say I’ve put some hours into Star Wars: Knights of the Old Republic II: The Sith Lords, I truly mean I’ve put Skyrim-type hours into the game. I played the PC versions with my father when I was younger, played the Steam versions in college, played on Xbox for my Twitch streams, and played on my phone for fun. At this point, I have played the Star Wars: Knights of the Old Republic series on almost every available platform.
